gridtama.blogg.se

Quake live resolution bug
Quake live resolution bug











quake live resolution bug

  • Battlesuit balance adjustment, no longer prevents splash damage (all damage including splash is still reduced by 75% you still take no damage from lava still take no damage from acid/slime still cannot drown.).
  • Minimum respawn delay lowered from 2100ms to 2000ms.
  • Added aspect ratio correct crosshairs - crosshairs are no longer squished on widescreen.
  • Added 'spec pu' cmd to cycle your spectating view between players holding power-ups.
  • Spectating players in duel will now utilize that players model & sound set rather than enemy model & sound.
  • O alias -jumpup "say I'm landing -moveup" O alias +jumpup "say I'm jumping +moveup"
  • Team overlay: Background and drop shadow changes.
  • Team locator icons are now visible regardless of the PVS, they are now visible throughout the map.
  • quake live resolution bug

  • Auto-complete: demo names if "demo" is the first token.
  • New console auto-complete code, including the ability to autocomplete map names during console callvotes.
  • Abandoned sequentially numbered filenames for maps in favor of actual map names, ie 'qzdm6' is now simply 'campgrounds'.
  • O /blocklist - lists currently blocked players O /unblock name - blocks the player from in-game and website chat (do not include clan in the name) O /block name - blocks the player from in-game and website chat (do not include clan in the name)
  • Added /block, /unblock, and /blocklist console commands.
  • O 2 Orange Smoothie Production Map Pak Classics So, Quake Live ist nicht mehr länger beta, daher neuer thread.













    Quake live resolution bug